A few of the original animations collected here so far.
| Sin x + xy. Oct. 20, 1992. y represents time, not height. (The few leftover-pixel artifacts are caused by a bug in an early version of the QuickTime Animation compressor.) |
| A radial cosine function. Apr. 4, 1994. This is the same function used to create the terrain in initial versions of Dome. |
| Another function. Nov. 10, 1992. |