A few of the original animations collected here so far.
Sin x + xy. Oct. 20, 1992. y represents time, not height. (The few leftover-pixel artifacts are caused by a bug in an early version of the QuickTime Animation compressor.) |
A radial cosine function. Apr. 4, 1994. This is the same function used to create the terrain in initial versions of Dome. |
Another function. Nov. 10, 1992. |