MathMan

Symbolic math and 2-D and 3-D graphing

Movies

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A few of the original animations collected here so far.


Sin x + xy. Oct. 20, 1992. y represents time, not height. (The few leftover-pixel artifacts are caused by a bug in an early version of the QuickTime Animation compressor.)

A radial cosine function. Apr. 4, 1994. This is the same function used to create the terrain in initial versions of Dome.

Another function. Nov. 10, 1992.

 

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